Arms
Improved Heroic Strike3 ranks
Reduces the cost of your Heroic Strike ability by 1 Rage.
Final rank
Reduces the cost of your Heroic Strike ability by 3 Rage.
Deflection5 ranks
Increases your Parry chance by 1%.
Final rank
Increases your Parry chance by 5%.
Improved Rend3 ranks
Increases the Bleed damage done by your Rend ability by 12%.
Final rank
Increases the Bleed damage done by your Rend ability by 35%.
Improved Charge2 ranks
Increases the Rage generated by your Charge ability by 3.
Final rank
Increases the Rage generated by your Charge ability by 6.
Improved Tactical Mastery5 ranks
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Final rank
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Improved Overpower2 ranks
Increases the critical strike chance of your Overpower ability by 25%.
Final rank
Increases the critical strike chance of your Overpower ability by 50%.
Anger Management1 rank
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Requires 5/5 Improved Tactical Mastery.
Deep Wounds3 ranks
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Final rank
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Requires 3/3 Improved Rend.
Spearing Strike1 rank
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Two-Handed Weapon Specialization3 ranks
Increases the damage you deal with two-handed melee weapons by 1%.
Final rank
Increases the damage you deal with two-handed melee weapons by 3%.
Impale2 ranks
Increases the critical strike damage bonus of your abilities by 10%.
Final rank
Increases the critical strike damage bonus of your abilities by 20%.
Requires 3/3 Deep Wounds.
Bloodthrill5 ranks
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4% chance to allow an activation of Overpower.
Final rank
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
Sweeping Strikes1 rank
Your next 5 melee attacks strike an additional nearby opponent.
Weaponmaster5 ranks
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 1%.
Mace/Staff: Your attacks ignore
3% of your target's armor.
Sword: Your successful melee
attacks have a 1% chance to
trigger an extra attack on the
target.
October 15 fix: Shield Bash and Shield Slam do not trigger Weaponmaster’s Sword extra attack.
Final rank
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 5%.
Mace/Staff: Your attacks ignore
15% of your target's armor.
Sword: Your successful melee
attacks have a 5% chance to
trigger an extra attack on the
target.
Improved Slam2 ranks
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
Final rank
Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
Improved Hamstring3 ranks
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Final rank
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Mortal Strike1 rank
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Requires 1/1 Sweeping Strikes.
Fury
Booming Voice5 ranks
Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
Final rank
Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.
Cruelty5 ranks
Improves your chance to get a critical strike with melee attacks by 1%.
Final rank
Improves your chance to get a critical strike with melee attacks by 5%.
Lingering Rage5 ranks
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Final rank
Increases the time before your Rage begins to decay after leaving combat by 10 sec.
Unbridled Wrath5 ranks
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Final rank
Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Furious Precision3 ranks
Increases your chance to hit with off-hand attacks by 4%.
Final rank
Increases your chance to hit with off-hand attacks by 10%.
Piercing Howl1 rank
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Blood Craze3 ranks
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Final rank
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Dual Wield Specialization5 ranks
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Final rank
Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
Raging Blows1 rank
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Enrage5 ranks
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Final rank
Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Improved Execute2 ranks
Reduces the Rage cost of your Execute ability by 3.
Final rank
Reduces the Rage cost of your Execute ability by 5.
Improved Berserker Rage2 ranks
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Final rank
Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Death Wish1 rank
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Improved Intercept2 ranks
Reduces the cooldown of your Intercept ability by 5 sec.
Final rank
Reduces the cooldown of your Intercept ability by 10 sec.
Flurry5 ranks
Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Final rank
Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Requires 1/1 Death Wish.
Gore Drinker2 ranks
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Final rank
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
Requires 5/5 Enrage.
Bloodthirst1 rank
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Protection
Improved Bloodrage2 ranks
Increases all the Rage generated by your Bloodrage ability by 25%.
Final rank
Increases all the Rage generated by your Bloodrage ability by 50%.
Shield Specialization5 ranks
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Final rank
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Iron Will5 ranks
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Final rank
Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Anticipation5 ranks
Increases your Defense Skill by 4.
Final rank
Increases your Defense Skill by 20.
Improved Revenge3 ranks
Increases damage dealt by your Revenge ability by 20%.
Final rank
Increases damage dealt by your Revenge ability by 60%.
Improved Thunder Clap3 ranks
Reduces the Rage cost of your Thunder Clap ability by 2.
Final rank
Reduces the Rage cost of your Thunder Clap ability by 6.
Last Stand1 rank
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Master of Defense2 ranks
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Final rank
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Requires 5/5 Shield Specialization.
Improved Disarm3 ranks
Reduces the cooldown of your Disarm ability by 7 secs.
Final rank
Reduces the cooldown of your Disarm ability by 20 secs.
Defiance3 ranks
Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
Final rank
Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
Improved Sunder Armor3 ranks
Reduces the Rage cost of your Sunder Armor ability by 1.
Final rank
Reduces the Rage cost of your Sunder Armor ability by 3.
Vanguard1 rank
Your Charge ability is now usable while in Defensive Stance.
Improved Shield Bash2 ranks
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Final rank
Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
Improved Shield Wall2 ranks
Reduces the cooldown of your Shield Wall ability by 5.5 min.
Final rank
Reduces the cooldown of your Shield Wall ability by 11.0 min.
Concussion Blow1 rank
Stuns the target for 5 sec.
Focused Rage3 ranks
Reduces the Rage cost of your offensive abilities by 1.
Final rank
Reduces the Rage cost of your offensive abilities by 3.
Bastion5 ranks
Increases all damage you deal by 2% while a shield is equipped.
Final rank
Increases all damage you deal by 10% while a shield is equipped.
Shield Slam1 rank
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Requires 1/1 Concussion Blow.