WoW Forever · Your build

Druid talents

Balance · Feral Combat · Restoration

Druid talents

Beta talents

Plan with the revised October 15 trees. The beta has closed, and this partial snapshot is not verified for launch. Some tooltip values still lack verified level and scaling context, including talents without a warning. Recheck those values in game when it opens. Saved links preserve their original talents and points.

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Data, sources & what is still uncertain

Community beta data · 2026-10-25. October 15 trees and final official corrections are included, plus three reported 70450 changes: Champion of the Light, Missile Barrage and Amplify Curse. Base values still come from 70425; unresolved scaling and tooltip conflicts remain. Original client-build reporting is not an independent in-game test. October 21 adds Counterattack’s flat damage and Wild Growth’s party radius; Wild Growth healing and other numerical conflicts remain unresolved. The October 20 Mage hotfix positions, Elemental Precision ranks and Piercing Ice removal are included from the admitted community lineage. Frost Warding and Missile Barrage hotfix effects are also included. Ice Barrier now includes the October 20 Frost-damage bonuses and explicitly identifies its rank-1 base before scaling. Champion of the Light’s 20/40/60% ranks are now traced to the exact October 20 client hotfix; the earlier 10/20/30% values describe the unhotfixed curve. Vindication’s AP reduction scales with level; the exact level and rounding behind its displayed community values remain unresolved. Other numerical differences remain unresolved; this is still partial reconciliation. Mutilate’s rank-1 flat bonus is corrected to 17.25 from the exact client tooltip formula. Remaining unresolved values include talents without an individual warning; no full beta parity or independent combat test is claimed. Seven cast-time protection tooltips now use the October 23 community export; this limited text reconciliation does not establish current-game or launch parity.

Blizzard’s October 15 notes establish the announced changes. Later server-hotfix reporting is kept separately dated. The 70450 comparison also used WoW Forever data (CC BY 4.0) and the author’s Forever Guides talent table. Their incomplete or conflicting records were not substituted for verified talents.

October 20 Mage effect hotfixes: exact ranks for Frost Warding and Missile Barrage from The Forever Era’s client reconstruction, with the WoW Classic Forever changelog for context. These are reported client data, not an independent ForeverAtlas in-game test.

Data: Talents Forever · CC BY 4.0 · adapted by ForeverAtlas. Icons © Blizzard.

Before you commit the points

Plan Shifting Power and Primal Bite in the updated Feral tree. Meyra’s earlier level-20 variants keep their original points; her current guide’s exact level-30 allocation is unresolved, so it has not been guessed into a premade.

What changed since the 2026-10-08 snapshot?

5 returning talents have changes to their text, ranks or place in the tree.

FROM THE GUIDES

A starting point, with context

See why the creators chose these talents before deciding what you would change.

Feral Combat · Level 20

Feral starter — September 28 (earlier variant)

Meyra

Historical build

Talent data: 2026-09-17

Source & details

Guide updated 2026-09-28. Talent data: 2026-09-17 · 1.60.1.69876.

Historical allocation · beta 69876

Meyra’s earlier level-20 starter keeps Feral Charge alongside Bear-and-Cat talents. Retained for saved builds and comparison.

Feral Combat · Level 20

Feral with Feral Charge (earlier variant)

Meyra

Historical build

Talent data: 2026-09-17

Source & details

Guide updated 2026-09-17. Talent data: 2026-09-17 · 1.60.1.69876.

Historical allocation · beta 69876

Historical Feral variant retained for saved builds and comparison.

Feral Combat · Level 20

Feral with Furor (earlier variant)

Meyra

Historical build

Talent data: 2026-09-17

Source & details

Guide updated 2026-09-17. Talent data: 2026-09-17 · 1.60.1.69876.

Historical allocation · beta 69876

Historical Feral variant retained for saved builds and comparison.

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Druid talent reference

Open a talent to read its ranks without changing your build.

Balance

Improved Wrath5 ranks

Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.

Final rank

Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.

Genesis5 ranks

Increases the periodic damage and healing done by your spells and abilities by 1%.

Final rank

Increases the periodic damage and healing done by your spells and abilities by 5%.

Moonglow3 ranks

Reduces the Mana cost of your damaging spells by 8%.

Final rank

Reduces the Mana cost of your damaging spells by 25%.

Improved Moonfire2 ranks

Increases the damage and critical strike chance of your Moonfire spell by 5%.

Final rank

Increases the damage and critical strike chance of your Moonfire spell by 10%.

Nature's Majesty2 ranks

Increases your critical strike chance with spells and melee attacks by 2%.

Final rank

Increases your critical strike chance with spells and melee attacks by 4%.

Nature's Reach2 ranks

Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.

Final rank

Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

Improved Entangling Roots3 ranks

Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.

Final rank

Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.

Nature's Splendor1 rank

Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

Requires 2/2 Nature's Majesty.

Insect Swarm1 rank

The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

Vengeance5 ranks

Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.

Final rank

Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.

Requires 2/2 Improved Moonfire.

Improved Starfire5 ranks

Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.

Final rank

Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.

Overgrowth2 ranks

Increases the maximum number of targets you may have affected by Entangling Roots by 1.

Final rank

Increases the maximum number of targets you may have affected by Entangling Roots by 2.

Nature's Grace1 rank

All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

Eclipse3 ranks

Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.

Final rank

Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.

Moonfury5 ranks

Increases the damage done by your Arcane and Nature spells by 2%.

Final rank

Increases the damage done by your Arcane and Nature spells by 10%.

Moonkin Form1 rank

Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Feral Combat

Ferocity5 ranks

Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

Final rank

Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

Heart of the Wild5 ranks

Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.

Final rank

Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

Feral Swiftness2 ranks

Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.

Final rank

Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.

Feral Instinct3 ranks

Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.

Final rank

Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.

Brutal Impact2 ranks

Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.

Final rank

Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.

Thick Hide3 ranks

While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Final rank

While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Shredding Attacks3 ranks

Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.

Final rank

Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.

Savage Fury2 ranks

Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.

Final rank

Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.

Feral Charge1 rank

Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.

Sharpened Claws2 ranks

Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.

Final rank

Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.

Shifting Power1 rank

Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

Requires 3/3 Shredding Attacks.

Primal Bite1 rank

Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.

Requires 2/2 Savage Fury.

Predatory Strikes3 ranks

Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.

Final rank

Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.

Blood Frenzy2 ranks

Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.

Final rank

Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.

Requires 2/2 Sharpened Claws.

Improved Shifting Power2 ranks

Reduces the cooldown of your Shifting Power spell by 4 sec.

Final rank

Reduces the cooldown of your Shifting Power spell by 8 sec.

Requires 1/1 Shifting Power.

Leader of the Pack1 rank

While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.

Natural Instinct2 ranks

Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.

Final rank

Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.

Natural Reaction5 ranks

Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.

Final rank

Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.

Rend and Tear5 ranks

Increases damage done by your melee abilities on Bleeding targets by 2%.

Final rank

Increases damage done by your melee abilities on Bleeding targets by 10%.

Requires 3/3 Predatory Strikes.

Berserk1 rank

Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

Requires 1/1 Leader of the Pack.

Restoration

Nature's Focus5 ranks

Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.

Final rank

Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.

Furor5 ranks

Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.

Final rank

Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.

Naturalist5 ranks

Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.

Final rank

Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.

Subtlety3 ranks

Reduces the threat generated by your Nature and Arcane spells by 10%.

Final rank

Reduces the threat generated by your Nature and Arcane spells by 30%.

Natural Shapeshifter3 ranks

Reduces the mana cost of all shapeshifting by 10%.

Final rank

Reduces the mana cost of all shapeshifting by 30%.

Reflection3 ranks

Allows 17% of your Mana regeneration to continue while casting.

Final rank

Allows 50% of your Mana regeneration to continue while casting.

Gift of Nature5 ranks

Increases the effect of all your healing spells by 2%.

Final rank

Increases the effect of all your healing spells by 10%.

Gift of the Earthmother1 rank

Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

Tranquil Spirit5 ranks

Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.

Final rank

Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

Improved Rejuvenation3 ranks

Increases the effect of your Rejuvenation spell by 5%.

Final rank

Increases the effect of your Rejuvenation spell by 15%.

Swiftmend1 rank

Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

Nature's Swiftness1 rank

When activated, your next Nature spell becomes an instant cast spell.

Requires 5/5 Naturalist.

Living Spirit3 ranks

Increases your Spirit by 5%.

Final rank

Increases your Spirit by 15%.

Improved Tranquility2 ranks

Reduces threat caused by Tranquility by 50% and its cooldown by 30%.

Final rank

Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

Improved Regrowth5 ranks

Increases the critical effect chance of your Regrowth spell by 10%.

Final rank

Increases the critical effect chance of your Regrowth spell by 50%.

Requires 3/3 Improved Rejuvenation.

Wild Growth1 rank

Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Requires 3/3 Living Spirit.

A few useful details

How do points and prerequisites work?

Choose a level from 10 to 60. You get 11 points at level 20 and 51 at level 60. Each row needs five more points in earlier rows. Arrows show which talents you must complete first.

Can I save and share builds?

Save build keeps a named setup in this browser. Share build sends the same talents, level and points; Copy build is also available under Share options. Copies on another device do not sync.

What happens to my older builds?

Older links and saved builds keep their original talents. Choose Use latest site snapshot to start a blank plan with the site’s latest partial beta data. Your saved build stays unchanged.