Arcane
Wand Specialization2 ranks
Increases your damage with Wands by 13%.
Final rank
Increases your damage with Wands by 25%.
Arcane Focus5 ranks
Improves your chance to hit with Arcane spells by 1%.
Final rank
Improves your chance to hit with Arcane spells by 5%.
Improved Channeling5 ranks
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Final rank
Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Missile Barrage2 ranks
Arcane Blast has a 20% chance to trigger Missile Barrage. Arcane Wrath, Fireball, Frostbolt, Frost Blast and Frostfire Bolt each have a 10% chance. The next Arcane Missiles costs no Mana, channels in half the usual time and fires missiles every 0.5 seconds.
Final rank
Arcane Blast has a 40% chance to trigger Missile Barrage. Arcane Wrath, Fireball, Frostbolt, Frost Blast and Frostfire Bolt each have a 20% chance. The next Arcane Missiles costs no Mana, channels in half the usual time and fires missiles every 0.5 seconds.
Arcane Subtlety2 ranks
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Final rank
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Magic Absorption2 ranks
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Final rank
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Concentration5 ranks
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Final rank
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane Resilience2 ranks
Increases your Armor by an amount equal to 25% of your Intellect.
Final rank
Increases your Armor by an amount equal to 50% of your Intellect.
Arcane Geometry2 ranks
Increases the range of your Arcane spells by 3 yards.
Final rank
Increases the range of your Arcane spells by 6 yards.
Arcane Impact3 ranks
Increases the critical strike chance of your Arcane spells by 2%.
Final rank
Increases the critical strike chance of your Arcane spells by 6%.
Arcane Blast1 rank
Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
Arcane Shielding2 ranks
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Final rank
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Improved Counterspell2 ranks
Your Counterspell also Silences the target for 2 sec.
Final rank
Your Counterspell also Silences the target for 4 sec.
Arcane Meditation3 ranks
Allows 17% of your Mana regeneration to continue while casting.
Final rank
Allows 50% of your Mana regeneration to continue while casting.
Requires 5/5 Arcane Concentration.
Arcane Wrath1 rank
Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Requires 1/1 Arcane Blast.
Presence of Mind1 rank
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind5 ranks
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Final rank
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Arcane Instability3 ranks
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Final rank
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Arcane Power1 rank
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Requires 1/1 Presence of Mind.
Fire
Improved Fire Blast2 ranks
Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Final rank
Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
Incineration3 ranks
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Final rank
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Improved Fireball5 ranks
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Final rank
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Ignite5 ranks
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Final rank
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Flame Throwing2 ranks
Increases the range of your Fire spells by 3 yards.
Final rank
Increases the range of your Fire spells by 6 yards.
Impact3 ranks
Gives your Fire spells a 3% chance to stun the target for 2 sec.
Final rank
Gives your Fire spells a 10% chance to stun the target for 2 sec.
Burning Soul3 ranks
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Final rank
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Improved Flamestrike3 ranks
Increases the critical strike chance of your Flamestrike spell by 5%.
Final rank
Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast1 rank
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Improved Scorch3 ranks
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Final rank
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Improved Fire Ward2 ranks
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Final rank
Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Heating Up1 rank
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Requires 1/1 Pyroblast.
Master of Elements3 ranks
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Final rank
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Critical Mass5 ranks
Increases the critical strike chance of your Fire spells by 2%.
Final rank
Increases the critical strike chance of your Fire spells by 10%.
Blast Wave1 rank
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Fire Power3 ranks
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Final rank
Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Combustion1 rank
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Requires 5/5 Critical Mass.
Frost
Frost Warding2 ranks
Frost Armor and Ice Armor grant 15% more Armor and resistance. Frost Ward has a 10% chance to negate the warded damage spell. Frost Ward and Ice Barrier absorb 10% more damage.
Final rank
Frost Armor and Ice Armor grant 30% more Armor and resistance. Frost Ward has a 20% chance to negate the warded damage spell. Frost Ward and Ice Barrier absorb 20% more damage.
Improved Frostbolt5 ranks
Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
Final rank
Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.
Elemental Precision3 ranks
Improves your chance to hit with Frost and Fire spells by 2%.
Final rank
Improves your chance to hit with Frost and Fire spells by 6%.
Ice Shards5 ranks
Increases the critical strike damage bonus of your Frost spells by 20%.
Final rank
Increases the critical strike damage bonus of your Frost spells by 100%.
Frostbite3 ranks
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Final rank
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Improved Frost Nova2 ranks
Reduces the cooldown of your Frost Nova spell by 2 sec.
Final rank
Reduces the cooldown of your Frost Nova spell by 4 sec.
Permafrost3 ranks
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Final rank
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Frost Channeling3 ranks
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Final rank
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Improved Blizzard3 ranks
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Final rank
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Ice Lance1 rank
Deals 28 to 32 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
Arctic Reach2 ranks
Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Final rank
Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Ice Block1 rank
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Shatter3 ranks
Increases the critical strike chance of all your spells against Frozen targets by 17%.
Final rank
Increases the critical strike chance of all your spells against Frozen targets by 50%.
Improved Cone of Cold3 ranks
Increases the damage dealt by your Cone of Cold spell by 12%.
Final rank
Increases the damage dealt by your Cone of Cold spell by 35%.
Cold Snap1 rank
Finishes the remaining cooldown on all your other Frost spells.
Fingers of Frost2 ranks
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Final rank
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Requires 1/1 Ice Lance.
Winter's Chill5 ranks
Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and adding 7% of your spell damage, stacking up to 5 times.
The effect follows Blizzard’s final October 15 note and the community export checked October 22. It has not been independently tested in game.
Final rank
Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and adding 7% of your spell damage, stacking up to 5 times.
Ice Barrier1 rank
Shields you for 1 min and increases your Frost damage by 3%. While the shield holds, your Frost damage is increased by an additional 3% and taking damage does not delay your spellcasts. Rank 1 has 431 base absorption at spell level 40, before level and Frost spell-power scaling.
Absorption varies with level, Frost spell power and talents. The 431 value is the rank-1 base, not your final shield amount. Hotfix data is reported client evidence; verify your current in-game tooltip.
Requires 1/1 Cold Snap.