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Mage talents

Arcane · Fire · Frost

Mage talents

Beta talents

Plan with the revised October 15 trees. The beta has closed, and this partial snapshot is not verified for launch. Some tooltip values still lack verified level and scaling context, including talents without a warning. Recheck those values in game when it opens. Saved links preserve their original talents and points.

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Data, sources & what is still uncertain

Community beta data · 2026-10-25. October 15 trees and final official corrections are included, plus three reported 70450 changes: Champion of the Light, Missile Barrage and Amplify Curse. Base values still come from 70425; unresolved scaling and tooltip conflicts remain. Original client-build reporting is not an independent in-game test. October 21 adds Counterattack’s flat damage and Wild Growth’s party radius; Wild Growth healing and other numerical conflicts remain unresolved. The October 20 Mage hotfix positions, Elemental Precision ranks and Piercing Ice removal are included from the admitted community lineage. Frost Warding and Missile Barrage hotfix effects are also included. Ice Barrier now includes the October 20 Frost-damage bonuses and explicitly identifies its rank-1 base before scaling. Champion of the Light’s 20/40/60% ranks are now traced to the exact October 20 client hotfix; the earlier 10/20/30% values describe the unhotfixed curve. Vindication’s AP reduction scales with level; the exact level and rounding behind its displayed community values remain unresolved. Other numerical differences remain unresolved; this is still partial reconciliation. Mutilate’s rank-1 flat bonus is corrected to 17.25 from the exact client tooltip formula. Remaining unresolved values include talents without an individual warning; no full beta parity or independent combat test is claimed. Seven cast-time protection tooltips now use the October 23 community export; this limited text reconciliation does not establish current-game or launch parity.

Blizzard’s October 15 notes establish the announced changes. Later server-hotfix reporting is kept separately dated. The 70450 comparison also used WoW Forever data (CC BY 4.0) and the author’s Forever Guides talent table. Their incomplete or conflicting records were not substituted for verified talents.

October 20 Mage effect hotfixes: exact ranks for Frost Warding and Missile Barrage from The Forever Era’s client reconstruction, with the WoW Classic Forever changelog for context. These are reported client data, not an independent ForeverAtlas in-game test.

Data: Talents Forever · CC BY 4.0 · adapted by ForeverAtlas. Icons © Blizzard.

Before you commit the points

Missile Barrage is now a two-point talent in row 1, Arcane Wrath is new, and Fire’s rank caps have changed. Use the revised trees to plan; Teloril’s older Frost and Arcane examples below are historical. Winter’s Chill boosts your next Cone of Cold; the tooltip shows its effect and source context.

What changed since the 2026-10-08 snapshot?

Added: Arcane Wrath.

Removed: Piercing Ice.

19 returning talents have changes to their text, ranks or place in the tree.

FROM THE GUIDES

A starting point, with context

See why the creators chose these talents before deciding what you would change.

Level 30: Frost or Arcane? Compare two historical October 4 setups. They have not been revalidated after the October 15 Mage changes.

Frost · Level 30

Frost with Fingers of Frost

Teloril

Historical build

Talent data: 2026-09-17

Source & details

Guide updated 2026-10-01. Talent data: 2026-09-17 · 1.60.1.69876.

Historical allocation · beta 69876

Teloril’s level-30 setup reaches Fingers of Frost, giving Ice Lance another opening when a target is not frozen.

Frost · Level 30

Frost with Fingers of Frost

Teloril

Historical build

Talent data: 2026-10-04

Source & details

Guide updated 2026-10-01. Talent data: 2026-10-04 · 1.60.1.70170.

Level 30 · October 4 community trees

Teloril’s level-30 setup reaches Fingers of Frost, giving Ice Lance another opening when a target is not frozen.

Arcane · Level 30

Arcane Blast & Presence of Mind

Mobalytics

Historical build

Talent data: 2026-10-04

Source & details

Guide updated 2026-09-24. Talent data: 2026-10-04 · 1.60.1.70170.

Level 30 · October 4 community trees

Cast Arcane Blast, then switch to Arcane Missiles when Missile Barrage procs. Choose this if you prefer reacting to procs over building around Frost freezes.

Frost · Level 30

Frost freezes & Ice Lance

FF

Historical build

Talent data: 2026-10-04

Source & details

Guide updated 2026-09-24. Talent data: 2026-10-04 · 1.60.1.70170.

Level 30 · October 4 community trees

Slow enemies with Frostbolt and follow freezes with Ice Lance. Choose this if you enjoy keeping enemies at a distance and setting up frozen-target hits.

Frost · Level 30

Frost freezes & Ice Lance

FF

Historical build

Talent data: 2026-09-17

Source & details

Guide updated 2026-09-24. Talent data: 2026-09-17 · 1.60.1.69876.

Historical allocation · beta 69876

Slow enemies with Frostbolt and follow freezes with Ice Lance. Choose this if you enjoy keeping enemies at a distance and setting up frozen-target hits.

Arcane · Level 30

Arcane Blast & Presence of Mind

Mobalytics

Historical build

Talent data: 2026-09-17

Source & details

Guide updated 2026-09-22. Talent data: 2026-09-17 · 1.60.1.69876.

Historical allocation · beta 69876

Cast Arcane Blast, then switch to Arcane Missiles when Missile Barrage procs. Choose this if you prefer reacting to procs over building around Frost freezes.

Frost · Level 20

Frost with Ice Lance

Teloril

Historical build

Talent data: 2026-09-17

Source & details

Guide updated 2026-09-17. Talent data: 2026-09-17 · 1.60.1.69876.

Historical allocation · beta 69876

Frostbite and Ice Lance are the focus of Teloril’s level-20 setup.

Fire · Level 60

Fire with Hot Streak & Combustion

WoWForeverBuilds

Historical theorycraft

Talent data: 2026-09-17

Source & details

Guide updated 2026-09-17. Talent data: 2026-09-17 · 1.60.1.69876.

Historical theorycraft · earlier Hot Streak tree

A Fire planning build pairing Hot Streak and Combustion with Arcane Concentration and Elemental Precision.

Compare Mage builds →

Mage talent reference

Open a talent to read its ranks without changing your build.

Arcane

Wand Specialization2 ranks

Increases your damage with Wands by 13%.

Final rank

Increases your damage with Wands by 25%.

Arcane Focus5 ranks

Improves your chance to hit with Arcane spells by 1%.

Final rank

Improves your chance to hit with Arcane spells by 5%.

Improved Channeling5 ranks

Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.

Final rank

Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.

Missile Barrage2 ranks

Arcane Blast has a 20% chance to trigger Missile Barrage. Arcane Wrath, Fireball, Frostbolt, Frost Blast and Frostfire Bolt each have a 10% chance. The next Arcane Missiles costs no Mana, channels in half the usual time and fires missiles every 0.5 seconds.

Final rank

Arcane Blast has a 40% chance to trigger Missile Barrage. Arcane Wrath, Fireball, Frostbolt, Frost Blast and Frostfire Bolt each have a 20% chance. The next Arcane Missiles costs no Mana, channels in half the usual time and fires missiles every 0.5 seconds.

Arcane Subtlety2 ranks

Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

Final rank

Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

Magic Absorption2 ranks

Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

Final rank

Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

Arcane Concentration5 ranks

Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Final rank

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Arcane Resilience2 ranks

Increases your Armor by an amount equal to 25% of your Intellect.

Final rank

Increases your Armor by an amount equal to 50% of your Intellect.

Arcane Geometry2 ranks

Increases the range of your Arcane spells by 3 yards.

Final rank

Increases the range of your Arcane spells by 6 yards.

Arcane Impact3 ranks

Increases the critical strike chance of your Arcane spells by 2%.

Final rank

Increases the critical strike chance of your Arcane spells by 6%.

Arcane Blast1 rank

Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

Arcane Shielding2 ranks

Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

Final rank

Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.

Improved Counterspell2 ranks

Your Counterspell also Silences the target for 2 sec.

Final rank

Your Counterspell also Silences the target for 4 sec.

Arcane Meditation3 ranks

Allows 17% of your Mana regeneration to continue while casting.

Final rank

Allows 50% of your Mana regeneration to continue while casting.

Requires 5/5 Arcane Concentration.

Arcane Wrath1 rank

Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

Requires 1/1 Arcane Blast.

Presence of Mind1 rank

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Mind5 ranks

Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

Final rank

Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

Arcane Instability3 ranks

Increases the damage done by your spells by 1% and your critical strike chance by 1%.

Final rank

Increases the damage done by your spells by 3% and your critical strike chance by 3%.

Arcane Power1 rank

For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Requires 1/1 Presence of Mind.

Fire

Improved Fire Blast2 ranks

Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.

Final rank

Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.

Incineration3 ranks

Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.

Final rank

Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

Improved Fireball5 ranks

Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.

Final rank

Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.

Ignite5 ranks

Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

Final rank

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Flame Throwing2 ranks

Increases the range of your Fire spells by 3 yards.

Final rank

Increases the range of your Fire spells by 6 yards.

Impact3 ranks

Gives your Fire spells a 3% chance to stun the target for 2 sec.

Final rank

Gives your Fire spells a 10% chance to stun the target for 2 sec.

Burning Soul3 ranks

Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

Final rank

Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Improved Flamestrike3 ranks

Increases the critical strike chance of your Flamestrike spell by 5%.

Final rank

Increases the critical strike chance of your Flamestrike spell by 15%.

Pyroblast1 rank

Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

Improved Scorch3 ranks

Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

Final rank

Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

Improved Fire Ward2 ranks

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

Final rank

Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Heating Up1 rank

Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

Requires 1/1 Pyroblast.

Master of Elements3 ranks

Your Fire and Frost critical strikes will refund 10% of their base mana cost.

Final rank

Your Fire and Frost critical strikes will refund 30% of their base mana cost.

Critical Mass5 ranks

Increases the critical strike chance of your Fire spells by 2%.

Final rank

Increases the critical strike chance of your Fire spells by 10%.

Blast Wave1 rank

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Fire Power3 ranks

Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.

Final rank

Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.

Combustion1 rank

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

Requires 5/5 Critical Mass.

Frost

Frost Warding2 ranks

Frost Armor and Ice Armor grant 15% more Armor and resistance. Frost Ward has a 10% chance to negate the warded damage spell. Frost Ward and Ice Barrier absorb 10% more damage.

Final rank

Frost Armor and Ice Armor grant 30% more Armor and resistance. Frost Ward has a 20% chance to negate the warded damage spell. Frost Ward and Ice Barrier absorb 20% more damage.

Improved Frostbolt5 ranks

Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.

Final rank

Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.

Elemental Precision3 ranks

Improves your chance to hit with Frost and Fire spells by 2%.

Final rank

Improves your chance to hit with Frost and Fire spells by 6%.

Ice Shards5 ranks

Increases the critical strike damage bonus of your Frost spells by 20%.

Final rank

Increases the critical strike damage bonus of your Frost spells by 100%.

Frostbite3 ranks

Gives your Chill effects a 5% chance to Freeze the target for 5 sec.

Final rank

Gives your Chill effects a 15% chance to Freeze the target for 5 sec.

Improved Frost Nova2 ranks

Reduces the cooldown of your Frost Nova spell by 2 sec.

Final rank

Reduces the cooldown of your Frost Nova spell by 4 sec.

Permafrost3 ranks

Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.

Final rank

Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.

Frost Channeling3 ranks

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Final rank

Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Improved Blizzard3 ranks

Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.

Final rank

Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.

Ice Lance1 rank

Deals 28 to 32 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.

Arctic Reach2 ranks

Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Final rank

Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Ice Block1 rank

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Shatter3 ranks

Increases the critical strike chance of all your spells against Frozen targets by 17%.

Final rank

Increases the critical strike chance of all your spells against Frozen targets by 50%.

Improved Cone of Cold3 ranks

Increases the damage dealt by your Cone of Cold spell by 12%.

Final rank

Increases the damage dealt by your Cone of Cold spell by 35%.

Cold Snap1 rank

Finishes the remaining cooldown on all your other Frost spells.

Fingers of Frost2 ranks

Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

Final rank

Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

Requires 1/1 Ice Lance.

Winter's Chill5 ranks

Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and adding 7% of your spell damage, stacking up to 5 times.

The effect follows Blizzard’s final October 15 note and the community export checked October 22. It has not been independently tested in game.

Final rank

Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and adding 7% of your spell damage, stacking up to 5 times.

Ice Barrier1 rank

Shields you for 1 min and increases your Frost damage by 3%. While the shield holds, your Frost damage is increased by an additional 3% and taking damage does not delay your spellcasts. Rank 1 has 431 base absorption at spell level 40, before level and Frost spell-power scaling.

Absorption varies with level, Frost spell power and talents. The 431 value is the rank-1 base, not your final shield amount. Hotfix data is reported client evidence; verify your current in-game tooltip.

Requires 1/1 Cold Snap.

A few useful details

How do points and prerequisites work?

Choose a level from 10 to 60. You get 11 points at level 20 and 51 at level 60. Each row needs five more points in earlier rows. Arrows show which talents you must complete first.

Can I save and share builds?

Save build keeps a named setup in this browser. Share build sends the same talents, level and points; Copy build is also available under Share options. Copies on another device do not sync.

What happens to my older builds?

Older links and saved builds keep their original talents. Choose Use latest site snapshot to start a blank plan with the site’s latest partial beta data. Your saved build stays unchanged.