WoW Forever · Your build

Priest talents

Discipline · Holy · Shadow

Priest talents

Beta talents

Plan with the revised October 15 trees. The beta has closed, and this partial snapshot is not verified for launch. Some tooltip values still lack verified level and scaling context, including talents without a warning. Recheck those values in game when it opens. Saved links preserve their original talents and points.

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Data, sources & what is still uncertain

Community beta data · 2026-10-25. October 15 trees and final official corrections are included, plus three reported 70450 changes: Champion of the Light, Missile Barrage and Amplify Curse. Base values still come from 70425; unresolved scaling and tooltip conflicts remain. Original client-build reporting is not an independent in-game test. October 21 adds Counterattack’s flat damage and Wild Growth’s party radius; Wild Growth healing and other numerical conflicts remain unresolved. The October 20 Mage hotfix positions, Elemental Precision ranks and Piercing Ice removal are included from the admitted community lineage. Frost Warding and Missile Barrage hotfix effects are also included. Ice Barrier now includes the October 20 Frost-damage bonuses and explicitly identifies its rank-1 base before scaling. Champion of the Light’s 20/40/60% ranks are now traced to the exact October 20 client hotfix; the earlier 10/20/30% values describe the unhotfixed curve. Vindication’s AP reduction scales with level; the exact level and rounding behind its displayed community values remain unresolved. Other numerical differences remain unresolved; this is still partial reconciliation. Mutilate’s rank-1 flat bonus is corrected to 17.25 from the exact client tooltip formula. Remaining unresolved values include talents without an individual warning; no full beta parity or independent combat test is claimed. Seven cast-time protection tooltips now use the October 23 community export; this limited text reconciliation does not establish current-game or launch parity.

Blizzard’s October 15 notes establish the announced changes. Later server-hotfix reporting is kept separately dated. The 70450 comparison also used WoW Forever data (CC BY 4.0) and the author’s Forever Guides talent table. Their incomplete or conflicting records were not substituted for verified talents.

October 20 Mage effect hotfixes: exact ranks for Frost Warding and Missile Barrage from The Forever Era’s client reconstruction, with the WoW Classic Forever changelog for context. These are reported client data, not an independent ForeverAtlas in-game test.

Data: Talents Forever · CC BY 4.0 · adapted by ForeverAtlas. Icons © Blizzard.

Before you commit the points

Choose between reaching Vampiric Embrace in Shadow or taking Meditation for mana regeneration while casting. Anshlun’s updated level-30 diagrams let you compare both paths on the revised trees. Earlier examples remain marked historical.

What changed since the 2026-10-08 snapshot?

Added: Dark Inspiration.

Removed: Shadow Affinity, Improved Fade.

12 returning talents have changes to their text, ranks or place in the tree.

FROM THE GUIDES

A starting point, with context

See why the creators chose these talents before deciding what you would change.

Shadow · Level 30

Deep Shadow with Vampiric Embrace

Anshlun

Historical build

Talent data: 2026-10-22

Source & details

Guide updated 2026-10-17. Talent data: 2026-10-22 · 1.60.1.70425.

Follows the guide’s 2/0/19 diagram. Its prose says five Improved Mind Blast points; the diagram has four.

Spend 19 points in Shadow for Mind Flay, Dark Inspiration and Vampiric Embrace, with two points in Wand Specialization.

Shadow · Level 30

Meditation for sustained casting

Anshlun

Historical build

Talent data: 2026-10-22

Source & details

Guide updated 2026-10-17. Talent data: 2026-10-22 · 1.60.1.70425.

Follows the guide’s 13/0/8 diagram and step list. An introductory sentence still mentions three Holy points.

Put 13 points in Discipline to reach Meditation, then use Spirit Tap and a longer Shadow Word: Pain to support leveling.

Discipline / Shadow leveling · Level 30

Leveling with Meditation

Anshlun

Historical build

Talent data: 2026-09-17

Source & details

Guide updated 2026-09-30. Talent data: 2026-09-17 · 1.60.1.69876.

Historical allocation · beta 69876

Anshlun’s alternative puts thirteen points into Discipline to reach Meditation, retaining wand damage and Spirit Tap.

Shadow · Level 30

Shadow with Vampiric Embrace

Anshlun

Historical build

Talent data: 2026-09-17

Source & details

Guide updated 2026-09-30. Talent data: 2026-09-17 · 1.60.1.69876.

Historical allocation · beta 69876

Anshlun’s Shadow route reaches Mind Flay and Vampiric Embrace while keeping Wand Specialization and Spirit Tap for leveling.

Shadow · Level 30

Shadow with Vampiric Embrace

Anshlun

Historical build

Talent data: 2026-10-04

Source & details

Guide updated 2026-09-30. Talent data: 2026-10-04 · 1.60.1.70170.

Level 30 · October 4 community trees

Anshlun’s Shadow route reaches Mind Flay and Vampiric Embrace while keeping Wand Specialization and Spirit Tap for leveling.

Shadow leveling · Level 20

Shadow wand leveling

Anshlun

Historical build

Talent data: 2026-09-17

Source & details

Guide updated 2026-09-17. Talent data: 2026-09-17 · 1.60.1.69876.

Historical allocation · beta 69876

Anshlun’s leveling setup splits points between wand damage, Twilight Focus and early Shadow talents.

Compare Priest builds →

Priest talent reference

Open a talent to read its ranks without changing your build.

Discipline

Power in Light5 ranks

Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Final rank

Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Wand Specialization2 ranks

Increases your damage with Wands by 13%.

Final rank

Increases your damage with Wands by 25%.

Twin Disciplines5 ranks

Increases the damage and healing of your instant cast spells by 1%.

Final rank

Increases the damage and healing of your instant cast spells by 5%.

Silent Resolve3 ranks

Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

Final rank

Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

Holy Precision3 ranks

Improves your chance to hit with Holy spells by 6%.

Final rank

Improves your chance to hit with Holy spells by 18%.

Mental Strength5 ranks

Increases your total Intellect by 2%.

Final rank

Increases your total Intellect by 10%.

Martyrdom2 ranks

Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Final rank

Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Mental Agility3 ranks

Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

Final rank

Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

Inner Focus1 rank

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

Improved Power Word: Shield3 ranks

Increases the damage absorbed by your Power Word: Shield by 7%.

Final rank

Increases the damage absorbed by your Power Word: Shield by 20%.

Meditation3 ranks

Allows 17% of your Mana regeneration to continue while casting.

Final rank

Allows 50% of your Mana regeneration to continue while casting.

Improved Inner Fire3 ranks

Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

Final rank

Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

Improved Mana Burn2 ranks

Reduces the casting time of your Mana Burn spell by 0.5 sec.

Final rank

Reduces the casting time of your Mana Burn spell by 1.0 sec.

Soul Warding1 rank

Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

Requires 3/3 Improved Power Word: Shield.

Penance1 rank

Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.

Renewed Hope5 ranks

Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

Final rank

Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

Requires 1/1 Soul Warding.

Divine Aegis3 ranks

Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.

Final rank

Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.

Power Infusion1 rank

Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Requires 1/1 Penance.

Holy

Twilight Focus3 ranks

Gives your spells a 23% chance to not lose casting time when you take damage.

Final rank

Gives your spells a 70% chance to not lose casting time when you take damage.

Improved Renew3 ranks

Increases the amount healed by your Renew spell by 5%.

Final rank

Increases the amount healed by your Renew spell by 15%.

Holy Specialization5 ranks

Increases the critical effect chance of your Holy spells by 1%.

Final rank

Increases the critical effect chance of your Holy spells by 5%.

Spell Warding5 ranks

Reduces all spell damage taken by 2%.

Final rank

Reduces all spell damage taken by 10%.

Divine Fury5 ranks

Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.

Final rank

Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.

Holy Nova1 rank

Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.

Blessed Recovery3 ranks

After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Final rank

After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Inspiration3 ranks

Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.

Final rank

Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.

Holy Reach2 ranks

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

Final rank

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Improved Healing3 ranks

Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

Final rank

Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.

Searing Light2 ranks

Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Final rank

Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Requires 5/5 Divine Fury.

Binding Heal1 rank

Heals a friendly target and the caster for 236 to 284. Low threat.

Litany of Light2 ranks

When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

Final rank

When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.

Spirit of Redemption1 rank

Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Spiritual Guidance5 ranks

Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

Final rank

Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

Spiritual Healing3 ranks

Increases the amount healed by your spells by 3%.

Final rank

Increases the amount healed by your spells by 10%.

Prayer of Mending1 rank

Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

Requires 1/1 Spirit of Redemption.

Shadow

Shadow Focus5 ranks

Improves your chance to hit with Shadow spells by 1%.

Final rank

Improves your chance to hit with Shadow spells by 5%.

Blackout5 ranks

Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

Final rank

Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Spirit Tap5 ranks

Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Final rank

Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Improved Mind Blast5 ranks

Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Final rank

Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Improved Shadow Word: Pain2 ranks

Increases the duration of your Shadow Word: Pain spell by 3 sec.

Final rank

Increases the duration of your Shadow Word: Pain spell by 6 sec.

Shadow Reach2 ranks

Increases the range of your offensive Shadow spells by 10%.

Final rank

Increases the range of your offensive Shadow spells by 20%.

Improved Psychic Scream2 ranks

Reduces the cooldown of your Psychic Scream spell by 2 sec.

Final rank

Reduces the cooldown of your Psychic Scream spell by 4 sec.

Requires 5/5 Blackout.

Mind Flay1 rank

Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

Improved Mind Flay2 ranks

Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.

Final rank

Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.

Requires 1/1 Mind Flay.

Dark Inspiration5 ranks

Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.

Final rank

Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.

Vampiric Embrace1 rank

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Cannot be resisted.

Shadow Weaving3 ranks

Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

Final rank

Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

Silence1 rank

Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

Devouring Contagion2 ranks

Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.

Final rank

Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.

Early Demise2 ranks

Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

Final rank

Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

Darkness5 ranks

Increases your Shadow damage done by 2%.

Final rank

Increases your Shadow damage done by 10%.

Shadowform1 rank

Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

Requires 1/1 Vampiric Embrace.

A few useful details

How do points and prerequisites work?

Choose a level from 10 to 60. You get 11 points at level 20 and 51 at level 60. Each row needs five more points in earlier rows. Arrows show which talents you must complete first.

Can I save and share builds?

Save build keeps a named setup in this browser. Share build sends the same talents, level and points; Copy build is also available under Share options. Copies on another device do not sync.

What happens to my older builds?

Older links and saved builds keep their original talents. Choose Use latest site snapshot to start a blank plan with the site’s latest partial beta data. Your saved build stays unchanged.