Assassination
Improved Gouge3 ranks
Increases the duration of your Gouge ability by 0.5 sec.
Final rank
Increases the duration of your Gouge ability by 1.5 sec.
Remorseless Attacks2 ranks
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Final rank
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Malice5 ranks
Increases your critical strike chance with all attacks and Poisons by 1%.
Final rank
Increases your critical strike chance with all attacks and Poisons by 5%.
Ruthlessness3 ranks
Gives your finishing moves a 20% chance to add a Combo Point to your target.
Final rank
Gives your finishing moves a 60% chance to add a Combo Point to your target.
Murder2 ranks
Increases all damage dealt by 2% against Humanoid and Giant targets.
Final rank
Increases all damage dealt by 4% against Humanoid and Giant targets.
Improved Slice and Dice3 ranks
Increases the duration of your Slice and Dice ability by 15%.
Final rank
Increases the duration of your Slice and Dice ability by 45%.
Relentless Strikes1 rank
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Improved Expose Armor2 ranks
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Final rank
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Lethality5 ranks
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
Final rank
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Requires 5/5 Malice.
Vile Poisons5 ranks
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Final rank
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Cold Blood1 rank
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Improved Poisons5 ranks
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Final rank
Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Vigor2 ranks
Increases your maximum Energy by 5.
Final rank
Increases your maximum Energy by 10.
Mutilate1 rank
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
The 17.25 is the rank-1 client tooltip’s unrounded flat bonus, calculated as 23 × 75%. Actual damage also depends on your weapons and combat modifiers; it has not been independently tested in game.
Improved Kidney Shot2 ranks
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Final rank
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Seal Fate5 ranks
Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
Final rank
Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Venom1 rank
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point : 9 sec
2 points: 12 sec
3 points: 15 sec
4 points: 18 sec
5 points: 21 sec
Requires 1/1 Mutilate.
Combat
Improved Eviscerate3 ranks
Increases the damage done by your Eviscerate ability by 7%.
Final rank
Increases the damage done by your Eviscerate ability by 20%.
Improved Sinister Strike2 ranks
Reduces the Energy cost of your Sinister Strike ability by 3.
Final rank
Reduces the Energy cost of your Sinister Strike ability by 5.
Lightning Reflexes5 ranks
Increases your Dodge chance by 1%.
Final rank
Increases your Dodge chance by 5%.
Puncturing Wounds3 ranks
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Final rank
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Deflection3 ranks
Increases your Parry chance by 2%.
Final rank
Increases your Parry chance by 6%.
Precision3 ranks
Improves your chance to hit by 1%.
Final rank
Improves your chance to hit by 3%.
Endurance2 ranks
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Final rank
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Riposte1 rank
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Requires 3/3 Deflection.
Improved Sprint2 ranks
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Final rank
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved Kick2 ranks
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Final rank
Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Flawless Execution1 rank
Reduces the Energy cost of your Eviscerate ability by 10.
Dual Wield Specialization5 ranks
Increases the damage done by your off-hand weapon by 5%.
Final rank
Increases the damage done by your off-hand weapon by 25%.
Requires 3/3 Precision.
Blade Flurry1 rank
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash5 ranks
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Sword: Your successful
melee attacks have a 1% chance
to trigger an extra attack on the
target.
Dagger/Fist: Increases your
critical strike chance by 1%.
Mace: Your attacks ignore 3% of
your target's armor.
Final rank
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Sword: Your successful
melee attacks have a 5% chance
to trigger an extra attack on the
target.
Dagger/Fist: Increases your
critical strike chance by 5%.
Mace: Your attacks ignore 15% of
your target's armor.
Weapon Expertise2 ranks
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Final rank
Reduces the chance for your attacks to be Dodged or Parried by 2%.
Requires 1/1 Blade Flurry.
Aggression3 ranks
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Final rank
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Adrenaline Rush1 rank
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
Camouflage5 ranks
Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
Final rank
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Master of Deception3 ranks
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Final rank
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Opportunity2 ranks
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
Final rank
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Setup3 ranks
Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Final rank
Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Elusiveness2 ranks
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Final rank
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Dirty Tricks2 ranks
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Final rank
Reduces the Energy cost of your Sap and Blind abilities by 50%.
Improved Ambush3 ranks
Increases the critical strike chance of your Ambush ability by 15%.
Final rank
Increases the critical strike chance of your Ambush ability by 45%.
Initiative3 ranks
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Final rank
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike1 rank
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Improved Distract2 ranks
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Final rank
Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
Heightened Senses2 ranks
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Final rank
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Premeditation1 rank
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated Blades3 ranks
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Final rank
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Dirty Deeds2 ranks
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Final rank
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Preparation1 rank
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage1 rank
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Requires 3/3 Serrated Blades.
Quietus5 ranks
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Final rank
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Requires 2/2 Dirty Deeds.
Cutthroat5 ranks
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Final rank
Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand Cuts1 rank
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Requires 1/1 Preparation.