WoW Forever · Your build

Rogue talents

Assassination · Combat · Subtlety

Rogue talents

Beta talents

Plan with the revised October 15 trees. The beta has closed, and this partial snapshot is not verified for launch. Some tooltip values still lack verified level and scaling context, including talents without a warning. Recheck those values in game when it opens. Saved links preserve their original talents and points.

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Data, sources & what is still uncertain

Community beta data · 2026-10-25. October 15 trees and final official corrections are included, plus three reported 70450 changes: Champion of the Light, Missile Barrage and Amplify Curse. Base values still come from 70425; unresolved scaling and tooltip conflicts remain. Original client-build reporting is not an independent in-game test. October 21 adds Counterattack’s flat damage and Wild Growth’s party radius; Wild Growth healing and other numerical conflicts remain unresolved. The October 20 Mage hotfix positions, Elemental Precision ranks and Piercing Ice removal are included from the admitted community lineage. Frost Warding and Missile Barrage hotfix effects are also included. Ice Barrier now includes the October 20 Frost-damage bonuses and explicitly identifies its rank-1 base before scaling. Champion of the Light’s 20/40/60% ranks are now traced to the exact October 20 client hotfix; the earlier 10/20/30% values describe the unhotfixed curve. Vindication’s AP reduction scales with level; the exact level and rounding behind its displayed community values remain unresolved. Other numerical differences remain unresolved; this is still partial reconciliation. Mutilate’s rank-1 flat bonus is corrected to 17.25 from the exact client tooltip formula. Remaining unresolved values include talents without an individual warning; no full beta parity or independent combat test is claimed. Seven cast-time protection tooltips now use the October 23 community export; this limited text reconciliation does not establish current-game or launch parity.

Blizzard’s October 15 notes establish the announced changes. Later server-hotfix reporting is kept separately dated. The 70450 comparison also used WoW Forever data (CC BY 4.0) and the author’s Forever Guides talent table. Their incomplete or conflicting records were not substituted for verified talents.

October 20 Mage effect hotfixes: exact ranks for Frost Warding and Missile Barrage from The Forever Era’s client reconstruction, with the WoW Classic Forever changelog for context. These are reported client data, not an independent ForeverAtlas in-game test.

Data: Talents Forever · CC BY 4.0 · adapted by ForeverAtlas. Icons © Blizzard.

Before you commit the points

Plan your route to Riposte, Flawless Execution or deeper damage talents in the partial beta trees revised for October 15. Sellin’s older level-20 example stays available, but his current guide’s prose and selected calculator disagree on one level-30 point.

What changed since the 2026-10-08 snapshot?

1 returning talents have changes to their text, ranks or place in the tree.

FROM THE GUIDES

A starting point, with context

Load the creator’s setup to see how the points fit together.

Combat · Level 20

Combat leveling — earlier level 20

Sellin

Source conflict

Talent data: 2026-09-17

Source & details

Guide updated 2026-09-17. Talent data: 2026-09-17 · 1.60.1.69876.

Historical allocation · current guide conflicts

Sellin’s earlier level-20 setup combines early attack talents with Precision and Puncturing Wounds. His October 2 guide is for level 30; its text and calculator disagree on one point, so we have kept this dated allocation.

View Rogue build →

Rogue talent reference

Open a talent to read its ranks without changing your build.

Assassination

Improved Gouge3 ranks

Increases the duration of your Gouge ability by 0.5 sec.

Final rank

Increases the duration of your Gouge ability by 1.5 sec.

Remorseless Attacks2 ranks

After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

Final rank

After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

Malice5 ranks

Increases your critical strike chance with all attacks and Poisons by 1%.

Final rank

Increases your critical strike chance with all attacks and Poisons by 5%.

Ruthlessness3 ranks

Gives your finishing moves a 20% chance to add a Combo Point to your target.

Final rank

Gives your finishing moves a 60% chance to add a Combo Point to your target.

Murder2 ranks

Increases all damage dealt by 2% against Humanoid and Giant targets.

Final rank

Increases all damage dealt by 4% against Humanoid and Giant targets.

Improved Slice and Dice3 ranks

Increases the duration of your Slice and Dice ability by 15%.

Final rank

Increases the duration of your Slice and Dice ability by 45%.

Relentless Strikes1 rank

Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

Improved Expose Armor2 ranks

Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

Final rank

Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.

Lethality5 ranks

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.

Final rank

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.

Requires 5/5 Malice.

Vile Poisons5 ranks

Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Final rank

Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

Cold Blood1 rank

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

Improved Poisons5 ranks

Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

Final rank

Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

Vigor2 ranks

Increases your maximum Energy by 5.

Final rank

Increases your maximum Energy by 10.

Mutilate1 rank

Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

The 17.25 is the rank-1 client tooltip’s unrounded flat bonus, calculated as 23 × 75%. Actual damage also depends on your weapons and combat modifiers; it has not been independently tested in game.

Improved Kidney Shot2 ranks

Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

Final rank

Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

Seal Fate5 ranks

Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.

Final rank

Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.

Venom1 rank

Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

Requires 1/1 Mutilate.

Combat

Improved Eviscerate3 ranks

Increases the damage done by your Eviscerate ability by 7%.

Final rank

Increases the damage done by your Eviscerate ability by 20%.

Improved Sinister Strike2 ranks

Reduces the Energy cost of your Sinister Strike ability by 3.

Final rank

Reduces the Energy cost of your Sinister Strike ability by 5.

Lightning Reflexes5 ranks

Increases your Dodge chance by 1%.

Final rank

Increases your Dodge chance by 5%.

Puncturing Wounds3 ranks

Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

Final rank

Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

Deflection3 ranks

Increases your Parry chance by 2%.

Final rank

Increases your Parry chance by 6%.

Precision3 ranks

Improves your chance to hit by 1%.

Final rank

Improves your chance to hit by 3%.

Endurance2 ranks

Reduces the cooldown of your Sprint and Evasion abilities by 30%.

Final rank

Reduces the cooldown of your Sprint and Evasion abilities by 60%.

Riposte1 rank

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

Requires 3/3 Deflection.

Improved Sprint2 ranks

Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Final rank

Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Improved Kick2 ranks

Gives your Kick ability a 50% chance to Silence the target for 2 sec.

Final rank

Gives your Kick ability a 100% chance to Silence the target for 2 sec.

Flawless Execution1 rank

Reduces the Energy cost of your Eviscerate ability by 10.

Dual Wield Specialization5 ranks

Increases the damage done by your off-hand weapon by 5%.

Final rank

Increases the damage done by your off-hand weapon by 25%.

Requires 3/3 Precision.

Blade Flurry1 rank

Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

Hack and Slash5 ranks

Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.

Final rank

Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.

Weapon Expertise2 ranks

Reduces the chance for your attacks to be Dodged or Parried by 1%.

Final rank

Reduces the chance for your attacks to be Dodged or Parried by 2%.

Requires 1/1 Blade Flurry.

Aggression3 ranks

Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.

Final rank

Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.

Adrenaline Rush1 rank

Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety

Camouflage5 ranks

Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.

Final rank

Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.

Master of Deception3 ranks

Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

Final rank

Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

Opportunity2 ranks

Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

Final rank

Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

Setup3 ranks

Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

Final rank

Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

Elusiveness2 ranks

Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Final rank

Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

Dirty Tricks2 ranks

Reduces the Energy cost of your Sap and Blind abilities by 25%.

Final rank

Reduces the Energy cost of your Sap and Blind abilities by 50%.

Improved Ambush3 ranks

Increases the critical strike chance of your Ambush ability by 15%.

Final rank

Increases the critical strike chance of your Ambush ability by 45%.

Initiative3 ranks

Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Final rank

Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Ghostly Strike1 rank

A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Improved Distract2 ranks

Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.

Final rank

Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.

Heightened Senses2 ranks

Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

Final rank

Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.

Premeditation1 rank

Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

Serrated Blades3 ranks

Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

Final rank

Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

Dirty Deeds2 ranks

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

Final rank

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

Preparation1 rank

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Hemorrhage1 rank

An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Requires 3/3 Serrated Blades.

Quietus5 ranks

Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

Final rank

Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.

Requires 2/2 Dirty Deeds.

Cutthroat5 ranks

Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.

Final rank

Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.

Thousand Cuts1 rank

When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

Requires 1/1 Preparation.

A few useful details

How do points and prerequisites work?

Choose a level from 10 to 60. You get 11 points at level 20 and 51 at level 60. Each row needs five more points in earlier rows. Arrows show which talents you must complete first.

Can I save and share builds?

Save build keeps a named setup in this browser. Share build sends the same talents, level and points; Copy build is also available under Share options. Copies on another device do not sync.

What happens to my older builds?

Older links and saved builds keep their original talents. Choose Use latest site snapshot to start a blank plan with the site’s latest partial beta data. Your saved build stays unchanged.