October 23 update: Blizzard confirmed that the WoW Forever beta closed on October 23, 2026. Use the advice below to prepare a launch route; the October XP changes remain beta history, not a verified table of launch rewards. See access and launch dates.

Before arranging another dungeon clear, check whether you still have quests to finish or an item to chase. Those are different reasons to go back, and they give a run value that a mob-XP comparison alone misses.

The October 8 beta update increased dungeon-kill XP. That was a different adjustment from the extra dungeon-quest bonus reduced on October 1, so keep the two rewards separate when deciding whether to run again.

What changed on October 8

Dungeon creature-kill XP increased by approximately 20% in the October 8 beta build.

Lower-level enemy XP now adjusts to each party member’s level. The exception remains: a vastly higher-level member can still prevent the entire party from earning XP.

That changed the baseline for a mixed-level group during the beta. When play resumes, compare a repeat clear with outdoor questing under the same bonuses and record everyone’s level; an older beta measurement may no longer apply. A change to kill XP does not establish a fixed gain in XP per hour: travel, forming the group and the clear still take time.

October 8 access history: Blizzard’s October 8 beta build opens City of Dalaran for testing. That testing window has ended. The dungeon finder now uses Blizzard’s announced ranges for launch planning.

What changed on October 1

CONFIRMED. The October 1 beta update reduced dungeon quests’ extra experience beyond normal quest values by 50%. The cut applies to the extra bonus; it does not mean every dungeon quest gives half its previous total XP. Blizzard also says certain quest rewards were recalibrated.

That is a dated beta adjustment, not a final launch XP table or an October 8 reversal of the quest-bonus change. Quest prerequisites and turn-ins still belong in the first run’s value, not every repeat clear.

Blizzard’s October 1 build notes raised the beta cap to 30 and added Excavation Site: Wetlands (26–31), with Razorfen Downs (25+) and Uldaman (30+) also available during that test. The later October 20 dungeon preview lists Excavation at 24–29 for launch planning. The dungeon finder uses that announced bracket; it does not carry the older beta override forward. A bracket is guidance; it is not a promise that your group can clear everything at its lower end.

The 1–60 curve is not being shortened

In the September 13 developer interview, Principal Designer Kris Zierhut said the original XP curve was unchanged. He described shifting rewards from dungeon kills to dungeon quests so a prepared first clear would matter more than repeated mob farming. That explains the original design direction; the October 1 and October 8 notes supply later, separately dated beta adjustments.

A likely first-run rhythm

Collect the relevant quests before leaving. Check your faction, minimum level and prerequisite chain. Use the Quest Atlas and the linked dungeon guide; a quest that starts from a drop inside the instance needs a different plan from one picked up in town.

Tell the group what you need. An objective away from the main path or a quest chain that continues after the last boss can change the run. Agree on it before the group starts clearing.

Check the reward you are chasing. The loot finder separates boss drops from quest rewards. Compare the source, slot and requirements with what you have; a listed item is not automatically a best-in-slot recommendation, and a reported drop does not come with a guaranteed rate.

Decide what a second run would add. Once your quests are complete, their XP and rewards no longer belong in the value of another immediate clear. You may still want a boss drop or a run with friends. For leveling speed, compare that remaining value and the time needed with continuing your outdoor quests.

What to measure when play resumes

Compare actual routes once the game is available again. Keep a prepared first clear separate from repeat clears, and date any older beta measurements so they are not mistaken for launch results.

A useful comparison records:

  • your character level, client build and date;
  • each quest’s XP and whether it was already completed;
  • mob and boss XP for the run;
  • travel, group formation and clear time;
  • rested XP, food or other active XP bonuses;
  • group size and the levels of the other players;
  • any gear or quest objectives that made the run worthwhile apart from XP.

For example, a fast repeat clear and a slower first clear with several turn-ins answer different questions. Record both, then compare them with an outdoor route under the same bonuses. One total from one group cannot establish the best route for every class and level.

What this does not prove

Neither the quest-bonus reduction nor the later kill-XP increase establishes that dungeon grinding is always better or worse, or that every dungeon is worth exactly one visit. Loot, objectives, travel and group pace can change your decision.

We also do not have a source-backed table of final launch XP values. Keep each adjustment attached to its beta date, and check the access and launch updates before relying on an older route or measurement.

Sources & credits
  1. World of Warcraft Forever creators give sneak peak INSIDE reimagining of 22-year-old game with new zones, races & skills ↗
  2. WoW Forever Beta Development Notes — October 1 ↗
  3. Kaivax: October 8 beta development notes ↗
  4. Thank You for Testing the WoW Forever Beta! ↗
  5. Explore the New Dungeons of World of Warcraft: Forever ↗
  6. Claim Your World of Warcraft: Forever Character Names ↗
  7. Pre-Purchase the World of Warcraft: Forever Collector’s Edition ↗

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